How to get rare cards
Regions
Packs only hold creatures from the regions you've opened. You start with Ash Plains and Coral Reefs. The next region opens at player level 4, 7, 10, 13, 16 and 19, or as soon as you beat the gym before it, whichever comes first. Every region is open by level 19. Creatures from a region you haven't opened can still come to you in a trade.
Free packs
- The daily ladder. A free pack every day for 7 days running, day 3 adds 50 coins and day 6 adds 100 coins and day 7 is a Premium Booster. Miss a day and it starts again from day 1.
- Levels. Every card you pull and every battle gives XP. Each level pays coins, every fifth level a Booster and every tenth a Premium Booster.
- Missions pay coins for opening packs, collecting, winning battles and the mini games.
Coins
Battles, gyms, mini games and missions all pay coins. Spare copies of a card can be sold for coins and essence. Gyms pay the most the first time you beat them.
Picking the right pack
- A Premium Booster has two rare slots with much better odds of a Holo, Ultra or Secret Rare.
- A Set Booster only has cards from the set you pick, handy for finishing one set.
- An Elemental Booster makes 4 of its 5 cards the type you pick.
And pity has your back: an Ultra Rare at least every 30 rare slots and a Secret Rare at least every 90, always one you're missing. All the numbers are in the pack odds guide.
Trading
Ask for a card you're missing from the Binder and offer spares of the same rarity. Your friends and faction see the request, whoever has a spare picks a card from your offer and the swap happens straight away.