Wildspark card list
Every creature in Wildspark, 104 of them across 2 sets. Each one's drawn for the game and comes in one of 8 types: Fire, Water, Grass, Electric, Psychic, Stone, Shadow and Frost.
Origins
46 cards.
Its inner flame keeps burning, even in the pouring rain.
If the die lands on 4 or higher, your opponent's Active creature is now Burned and misses its next turn.
If the die lands on 4 or higher, your opponent's Active creature is now Burned and misses its next turn.
A thin shimmer of seawater always swirls around it.
Heal 20 damage from this creature.
Flowers bloom wherever it stops to rest.
If the die lands on 5 or higher, this attack does 30 more damage.
Touching it gives you a shock you won't forget.
If the die lands on 4 or higher, your opponent's Active creature is now Shocked and misses its next turn.
If the die lands on 5 or higher, your opponent's Active creature is now Shocked and misses its next turn.
It slips between shadows faster than you can blink.
If the die lands on 4 or higher, your opponent's Active creature is now Blinded and misses its next turn.
If the die lands on 5 or higher, your opponent's Active creature is now Blinded and misses its next turn.
Its crown glows with the first light of every morning.
Heal 20 damage from this creature.
Starfall
58 cards.
Its inner flame keeps burning, even in the pouring rain.
A thin shimmer of seawater always swirls around it.
If the die lands on 5 or higher, this attack does 30 more damage.
If the die lands on 5 or higher, your opponent's Active creature is now Soaked and misses its next turn.
Flowers bloom wherever it stops to rest.
If the die lands on 4 or higher, your opponent's Active creature is now Tangled and misses its next turn.
Touching it gives you a shock you won't forget.
If the die lands on 5 or higher, your opponent's Active creature is now Shocked and misses its next turn.
It always seems to know what comes next.
If the die lands on 5 or higher, your opponent's Active creature is now Dazed and misses its next turn.
It's been mistaken for a mountain more than once.
If the die lands on 5 or higher, your opponent's Active creature is now Cracked and misses its next turn.
It slips between shadows faster than you can blink.
Heal 20 damage from this creature.
The ground freezes solid wherever it stands.
Heal 20 damage from this creature.
Its crown glows with the first light of every morning.
If the die lands on 5 or higher, this attack does 30 more damage.
Its crown glows with the first light of every morning.
Rarities
From most to least common: Common, Uncommon, Rare, Holo Rare, Ultra Rare and Secret Rare. Any card can also turn up as a reverse holo or a shiny, which fight a little harder. The pack odds guide has the numbers.